Loop is an interactive science fiction story that unfolds through dialogue and choices made in real-time. We’ve combined the best elements of video games and sci-fi novels to create a futuristic, suspenseful, thrilling, and immersive experience unlike any other mobile game out there.
When we started working on Loop, all we had in mind at the time was a genre: “visual/interactive novel.” One of the stories in the sci-fi/fantasy anthology I’d just finished producing with some friends was a psychological thriller set in space called “Loop” (available through DragonScript); told from the perspective of an unnamed Ensign in a series of journal-like entries and reports. Drawing inspiration from a text-based game called Lifeline— and our collective long history of hours logged on old-school MUDs and complex, story-centric games like Mass Effect— the beginnings of Loop were established. We just didn’t know exactly where it would take us.
The game trilogy that influenced Loop – The distress call
Through nearly five years of writing, development, brainstorming, and creating in-game systems from scratch, we’ve crafted a game that’s evolved into something far more than the simple, text-based sci-fi MUD we originally thought Loop would be. There’s an entire universe fleshed out and presented in trappings both familiar and unknown; with technologies and dilemmas that seem frighteningly possible within the near future.